CVE-2018-1000224 Information
Description
Godot Engine version All versions prior to 2.1.5 all 3.0 versions prior to 3.0.6. contains a Signed/unsigned comparison wrong buffer size chackes integer overflow missing padding initialization vulnerability in (De)Serialization functions (core/io/marshalls.cpp) that can result in DoS (packet of death) possible leak of uninitialized memory. This attack appear to be exploitable via A malformed packet is received over the network by a Godot application that uses built-in serialization (e.g. game server or game client). Could be triggered by multiplayer opponent. This vulnerability appears to have been fixed in 2.1.5 3.0.6 master branch after commit feaf03421dda0213382b51aff07bd5a96b29487b.
CVSS Vector
CVSS:3.0/AV:N/AC:L/PR:N/UI:N/S:U/C:N/I:N/A:H
Reference
https://github.com/godotengine/godot/issues/20558 https://godotengine.org/article/maintenance-release-godot-2-1-5 https://godotengine.org/article/maintenance-release-godot-3-0-6
Attack Complexity
LOW
Privileges Required
NONE
User Interaction Required
NONE
Scope
NONE
Confidentiality Impact
UNCHANGED
Integrity Impact
NONE
Availability Impact
NONE
Base Score
HIGH
Base Severity
7.5
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