CVE-2020-6016 Information

Description

Valve’s Game Networking Sockets prior to version v1.2.0 improperly handles unreliable segments with negative offsets in function SNP_ReceiveUnreliableSegment() leading to a Heap-Based Buffer Underflow and a free() of memory not from the heap resulting in a memory corruption and probably even a remote code execution.

CVSS Vector

CVSS:3.1/AV:N/AC:L/PR:N/UI:N/S:U/C:H/I:H/A:H

Reference

https://github.com/ValveSoftware/GameNetworkingSockets/commit/e0c86dcb9139771db3db0cfdb1fb8bef0af19c43 https://research.checkpoint.com/2020/game-on-finding-vulnerabilities-in-valves-steam-sockets/

Attack Complexity

LOW

Privileges Required

NONE

User Interaction Required

NONE

Scope

NONE

Confidentiality Impact

UNCHANGED

Integrity Impact

HIGH

Availability Impact

HIGH

Base Score

HIGH

Base Severity

9.8

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