CVE-2020-6017 Information
Jun 07, 2022
cve
Description
Valve’s Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNP_ReceiveUnreliableSegment() when configured to support plain-text messages leading to a Heap-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution.
CVSS Vector
CVSS:3.1/AV:N/AC:L/PR:N/UI:N/S:U/C:H/I:H/A:H
Reference
https://github.com/ValveSoftware/GameNetworkingSockets/commit/e0c86dcb9139771db3db0cfdb1fb8bef0af19c43 https://research.checkpoint.com/2020/game-on-finding-vulnerabilities-in-valves-steam-sockets/
Attack Complexity
LOW
Privileges Required
NONE
User Interaction Required
NONE
Scope
NONE
Confidentiality Impact
UNCHANGED
Integrity Impact
HIGH
Availability Impact
HIGH
Base Score
HIGH
Base Severity
9.8
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